Review | Diablo III
Blizzard’s Diablo III is finally here and this enormously captivating and addictive action role-playing game has been worth the wait.
Gonna have to go ahead and call this review out. It’s pretty clear that the reviewer didn’t fully play the game. Mind you this is my own personal opinion. But coming from someone whom played Diablo2 for 4 years, no, it wasn’t worth the wait.
It’s worth mentioning that this is not the team that brought us Diablo2 and so throwing it under the ‘Blizzard’ blanket is very misleading. Consider Diablo3 to be Diab-WoW. Unlike Diablo2 which had a very unique and compelling endgame that focused on how you built your character and what skill trees you chose, Diablo3 is completely gear based. Everything you do will be to eek out just a few more stat points, run-speed (for those of you in Inferno), and find a weapon with suitable dps. Skills can be swapped out at will making for no risk builds, with very little gameplay reward. You will be trolling the forums to find the best build based on the current patch because Hell and Inferno can and will be brutal. Crafting, what a joke… save your money for the auction house kids.
Fun? Yes. Captivating? Check. Beautiful? Uh-huh. Addictive multiplayer? Got that too. But Diablo? No, not even sort of. It’s impressive that Blizzard managed to make level 60 loot grinding a chore for the Diablo IP, but there it is.
On the plus side, now I don’t have to worry about having time to play all of the other games I’m looking forward to this year…